


It will also work to the detriment of large corps and alliances who spread out in a system to mine multiple belts or anomalies. But in low and null the Rorqual will really have only one main job - bait.Īnother problem for both high and null sec miners is that this will spell the end of standing mining fleets which the more casual miner can join and receive the same boosts as the serious multi-boxer. In high sec having the Orca in the belt isn't a big deal as most of us do that already. Imagine if we diehard miners were tasked with revamping PvP.įorcing the mining boosting ships on to the field probably will improve the game play of some, just not the miners. If they're not enjoying it, it's a sad waste of their discretionary leisure time. I certainly see a large number of solo miners in highsec, and some of them spend quality time at it day after day. Is mining a satisfying solo activity? Who can say? Matter of opinion. It's a pain to warp the crew to a POS to take a bio or deal with kids. Use six Hulks in a high sec belt and see for yourself the amount of interaction required to keep those lasers running. Multi-box miners actually do interact with the mining process - a great deal in fact. Multi-box miners actually do pay attention. But the trend is clear - CCP wants players who are actively playing the game, who earn rewards commensurate with the degree of their in-game engagement and interaction, even if this results in a lower number of concurrently logged-in accounts. They are only concernedĪbout finding the easiest ways to generate sufficient ISK to pursue Not interested in becoming mining experts. Rebel and protest loudly against such changes. ISK to pay for PvP ships, ammo and modules, for example - will likely

Who mine only as a means to other ends - that is, as a way to generate In other words, miners would have to actually pay attention and issue commands throughout their mining routines, in order to maximize yields and potential income. Of "fine tuning" that requires ongoing player input. Of optimizing mini-game (an idea that Lockefox dislikes), or other type These interactions could be in the form of some type Levels of production required more frequent player interactions during Half of their present yields (or perhaps even less) - and that higher Imagine if mining under the current simple mechanics generated only I suspect many who have made fortunes with the current AFK-friendly mechanics would vigorously oppose such changes. Rewarding active player engagement to resource harvesting in EVE Online, If CCP were to apply the dual ideas of penalizing passive mechanics and Here's a quote from a recent entry by an Eve blogger that manages to contain the three main weak assumptions: Those two activities should be moved to destructible vessels or structures if we're going to be consistent.īut there's a deeper thing going on with respect to mining: a long standing prejudice against the profession and that prejudice, originally from the PvP community, is bundled with assumptions about mining that are sometimes inaccurate, if not downright false.
EVE ONLINE MINING SHIPS FREE
Why treat mining as if it was PvP? Trading is risk free with respect to ship loss (no, transporting is hauling, not the act of trading) as is industry. Nice, but the level of interaction is ridiculously low - it's basically token interaction amounting to busy work. Also a fair amount of talk about how Orcas and Rorquals aren't engaging to pilot, so the new system will force the owner to interact with the ship as it's boosting.

Yes, the mining boosters in a POS were not at risk, but those of us fielding those safe boats usually had very expensive assets very much at risk with little defensive capabilities. The risk versus reward analysis has been slanted. Reaction has been interesting and predictable. The Rorqual in null or low and the Orca in high sec will need to be huddled up with the mining vessels in a belt or anom. In highsec, this means the end of the around the clock POS-parked AFK Orca booster. With the new extended grid sizes there was some hope we could park the Rorquals at the edge of the grid, fit a cloak, and hunker down if neuts appeared. Turns out, not only on grid but within relatively close proximity to the boosted ships. Consider me a union rep for multi-boxing miners.ĬCP has decided, and we knew it was coming well in advance, that all boosting should be done on grid. That sums up what follows about the upcoming changes to Eve Online that will affect mining. “It were not best that we should all think alike it is difference of opinion that makes horse-races.”
